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AUGMENTED REALITY AT LEJRE

According to Danish chronicles and Icelandic sagas, Lejre has been home for the first Danish kings. The area around Lejre is characterized by bronze age graves, stone ships, and lately the find of remains from magnificent Viking halls. With all these stories in the backyard, Lejre Museum wanted to create an informative APP that visitors can use to explore the area. […]

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DILEMMA1914

Dilemma1914 is a digital game about WW1, for schools and other visitors in Mosede Fort. A short film introduces the conflict: The users must choose what neutral Denmark should do, when approached by the Superpowers during the war. After this introduction they sent out in the fort with iPads, and will encounter 4 dilemmas where […]

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QUEST OF COPENHAGEN

Quest of Copenhagen is an interactive treasure hunt for iPad, through the historical Copenhagen. The user navigates with the help of a city map, that continously is updated with the users position through GPS data. The map shows the locations which can be explored, with large graphical icons. When approaching a location the icon changes colours, […]

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VIKING

The Viking Ship The new exhibition at the National museum “VIKING” builds on the find of the world’s longest viking ship, that has not been exhibited before. The audience moves around the 37 meter long ship, which is central in the show. Artifacts telling about Viking trade, power, religion, and warfare, surround the ship in […]

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MURDER IN THE ARREST

“Murder in the Arrest” is an interactive murder mystery, that is built up as a digital role play, where the user interacts with filmed actors. The plot takes place at the Faaborg Arrest, where a foul murder has taken place in 1945. The visitors at the present days museum at Faaborg Arrest, are handed an […]

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MEMORY OF THE WALLS

No Parking has participated in an innovative game project for Koldinghus Museum. The result is an application for children, that uses “Augmented Reality” to explore the historic past in an adventurous way. Through a game play children can experience historic artifacts come to life as 3-dimensional figures that send them around in the large castle […]

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