One way of designing exhibits for children, is to create games that interact, and involve them in an evolving story, where they have to choose between different possible scenarios. At No Parking we have vast experience in achieving this.
Dilemma games can be integrated into an exhibition, or can be played on a mobile platform. If the game is integrated it should be designed, so multiple visitors can view and play it simultaneously. In this way an interaction is created between the visitors. We have experienced that a good dilemma game can create a debate between visitors about the next step in the game. This is the case in a dilemma game, that we have created for the Arrest Museum in Faaborg. Here the visitors participate in judging a young man for a crime – and there is genuine doubt about how he should be punished.
A mobile dilemma game, on the other side, has the advantage that tasks can activate the visitors to move around in an exhibition. This is the case in the dilemma game “Murder in the Arrest” (also created for the Arrest Museum). In this game the visitors must solve a murder puzzle, by moving around and “interrogating” persons.
This dilemma game is played on iPads – and you use the camera to “scan” images of the persons, that have been set up in the exhibition. After interrogating multiple persons you discover that something isen’t correct. You then have to return, and interrogate the same persons one more time, and observe that they now change their testimony. The aim is to discover who the murderer is.
Digital Treasure Hunt
How do you activate a group of hundreds of people, visiting a city while getting to know each other? With a digital treasure hunt on iPads, the groups of people both achieve knowledge of the city’s destinations, and play out a mission that they must resolve together. No Parking has developed this kind of digital treasure hunt, which we have executed in both Copenhagen and Paris.
The participants are divided into groups of 3-4 people. Each group has its own iPad on which they navigate through a map, explore the outlined destinations, and solve tasks in competition with the other groups.
The tasks are build up as games with quiz elements, where you first explore the sites story via a short introductory video, and then have your knowledge tested through a series of questions with multiple answers. The application shows the correct answer, and you receive points for your achievement.
We have also created an advanced edition with a chat feature, where the groups can see each other’s position on the map, and can send messages to each other – directly from the application.
The concept can also be used to explore historical areas, by combining the informative part with a quiz or other kind of game. For example, we have created an APP for the Lejre Museum, where you can explore the historical landscape surrounding the museum.